Mobile game Sea Hero Quest ‘helps dementia research’

Posted by & filed under App Economy, Consumer Technology, Emerging Technologies, Entertainment.

Dementia researchers have developed a video game that could lead to the development of early diagnostic tests for the disease.  The way players navigate the 3D levels in Sea Hero Quest will be anonymously tracked and sent to the researchers.  Understanding how people navigate 3D environments is important because the skill is often one of… Read more »

Online gamers crack AIDS enzyme puzzle

Posted by & filed under IT Trends, Knowledge Management, Social Computing.

 Discussion:  Players of an online game, Foldit, have channeled their virtual talent into actual talent by unfolding an enzyme that had puzzled scientists for over a decade.  The structure of the specific enzyme that gamers recently unfolded is found in AIDS-like viruses.  Now that the puzzle of the AIDS enzyme is solved, scientists can devise better and… Read more »

Gamification time: What if everything were just a game?

Posted by & filed under Competitive Advantage, E-Business, Human Resources, IT Strategy, IT Trends, Outsourcing, Social Computing.

Discussion: In Finland, Microtask has designed a game called Digitalkoot (digital volunteers) that combines gamification (the use of game-play mechanics for practical applications) and crowdsourcing (applying a competitive game-like setting to any non-game business model to create loyalty, increase value of the client or generate new ideas) in order to convert old information into e-archives…. Read more »