Posted by & filed under Virtual goods.

We spend way too much time talking about digital currencies and not nearly enough time on digital cats.  “I’ve spent a few days this week dropping in and out of the Game Developers Conference in San Francisco, and I’m struck by how quickly the video game business has been taken over by virtual goods. I spoke to executives at five game companies; most were focused on building digital worlds where people want to spend a good chunk of their time, and occasionally spend money, on cosmetic modifications to those worlds.”

Source: Bloomberg

Date: March 27th, 2018



1) What factors go into pricing for a virtual cat in a game or app?

2) Could companies like Facebook start charging for virtual cats, and such?

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